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Technical Artist

Jump! Recruteurs

This is a Full-time position in Lachine, QC posted April 21, 2021.

Our client, a leader in the video game industry in Montreal and constantly working to create innovative and exciting experiences for gamers around the world, is looking for a Technical Artist for whom passion and ambition for video games are essential Responsabilities : Research and develop innovative visual techniques that materialize the art direction and push the visual quality bar Implement those effects efficiently, in terms of production and performance Contribute to art content creation in any way that is technical Establish performance goals with the tech team; profile and optimize everything related to art in order to reach those goals Identify and anticipate needs from artists Proactively streamline workflows by identifying and developing tools and pipelines to optimize production efficiency Integrate art assets; establish best practices and standards to ensure consistency and performance Keep an up-to-date documentation on art pipelines and tools Be a proactive liaison between art, design, and tech Inspire, empower, and mentor the art team in the face of technical challenges they might encounter Experience & qualifications : 3 to 5 years in a technical art position with at least one shipped game title.

Technical skills : Strong proficiency with 2D and 3D content creation tool (Maya ideally), including scripting Strong proficiency with a game engine (Unity ideally) Strong knowledge of hardware limitations Strong knowledge of art production pipelines Soft skills : Strong sense of responsibility Ability to summarize and clearly communicate ideas Thrive on achieving superior results and quality Solution-oriented Team-player and client-oriented Ability to work under pressure and to respect deadlines