This job board retrieves part of its jobs from: Human Resources Jobs | Toronto Jobs | Work From Home

The top job offers in Canada!

To post a job, login or create an account |  Post a Job

   topjobsme.com   

A simple jobs board with daily updated offers from Canada

Slide 1
Slide 2
Slide 3
previous arrow
next arrow

VFX Artist [FAR CRY Project]

Artstation

This is a Full-time position in Vancouver, BC posted January 21, 2023.

Join the leading showcase platform for art and design.

It looks like you’re using ArtStation from Europe.

Would you like to change the currency to Euros (€)?

It looks like you’re using ArtStation from Great Britain.

Would you like to change the currency to Pounds (£)?

It looks like you’re using ArtStation from Canada.

Would you like to change the currency to CAD ($)?

Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.

The daily life of a VFX Artist at Ubisoft Toronto Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints; Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process; Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools; Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work; Optimise work and maintain balance between quality and performance; Implement and incorporate feedback from Art Director and Leads into work; Understand best practices, production pipelines and workflows; Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project; Support the Lead Artist in any ad hoc tasks and duties.

Skills & Requirements What you bring: Experience in game visual effects or other relevant experience; Experience working within a photo realistic environment; Strong interpersonal and communication skills; Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g.

Embergen, Rayfire, Blender, Houdini etc.); Exposure to industry game engines (e.g.

Unreal) and production pipelines; Good knowledge of Adobe Photoshop and/or After Effects for texture creation; Good working knowledge of particle driven effects and shader systems; Good understanding of node-based shaders and their creation; Knowledge of Physically Based Rendering and Linear workflows; Good understanding of modelling, texture mapping, materials and post processing (e.g.

colour grading etc.); Familiarity with data management software (such as perforce); Ability to work autonomously and in a team setting; Work effectively in high pressure and deadline driven situations; Understanding of workload management software/principles (Jira) is an advantage; Knowledge of video games industry and awareness of typical video game development processes.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.